
In the sun-scorched future of 2442, survival takes the form of Krieg Chess—a high-tech fusion of strategy and combat demanding intellect and brute force in equal measure. Charoen and his sister Jessie, refugees from a camp outside Oslo, are plucked from obscurity by an enigmatic billionaire who recognizes their latent talents. Training on the remote Faroe Islands, they unlock staggering powers and take on monstrous adversaries as they rise from pawns to kings on the game board. Phil Tucker's sci-fi LitRPG blends competitive gaming with progression fantasy.

