In a tabletop RPG world, when a party of adventurers dies en masse, the non-player characters—barkeepers and stable hands—are forced to become heroes to save their town. Drew Hayes inverts standard fantasy tropes by making ordinary townspeople face genuine danger meant for actual adventurers. Across five books, the series escalates from survival-driven dungeon delving to grander conflicts, blending warm humor with real stakes and surprisingly deep character growth. A love letter to tabletop gaming culture.