

Tokens and Towers, Vol. 2
A tower with seven distinct realms. A barbarian and a spellbook. The chance of sudden death at every turn.
Randy and Clovis barely survived the first realm, and they're going to have to get their act together if they hope to make it through the second.
Each floor presents a new fantasy world and a new obstacle to overcome, from taming a dragon to partnering with other ascendants to fight off hordes of elven undead. Yet the core of what Randy and Clovis must do remains: level up, multi-class, better understand Genera's mechanics, and successfully complete each floor.
As they gain levels, and the plot thickens into a nice roux, Randy continues to chip away at a strategy going forward for their guild, one that will keep them alive long enough to reach the top of the tower. Clovis has become more manageable, but that doesn't mean that the slightly misguided spellbook doesn't venture off the beaten path from time to time, leaving Randy to improvise.
It's going to take a combination of skill and luck if they hope to survive.